|Designer(s)||Haydn Dalton (lead designer)|
Joe Madureira (creative director) David Adams (Lead Developer)
|Platform(s)||PC, Xbox360, PS3, Wii U |
|Release date(s)||NA:August 14 2012
EU:August 21 2012 
|Other||Online Steam account|
|“|| Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother’s name. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation...|
— Official plot description 
Death begins his journey in The Veil a icy realm lorded over by the oldest of the Old Ones the Crowfather the keeper of secrets. After making his way through the realm Death confronts the maddened Crowfather asking for his help in clearing War's name. The Crowfather states that it is a pointless wasted effort since War is the victim of conspiracy. To this Death reveals that he doesn't intend to clear War's name but undo the crime he's accused of.
To this end the Crowfather reveals that the Tree of Life holds the secrets that Death is looking for but he will only take him there if Death takes back the amulet containing the souls of the Nephilim. Death reluctantly refuses the bargain prompting the Crowfather to transform into a copy of War and Fights Death. The fight concludes with Death running the Old One through with his scythe and the Crowfather opening the portal for Death.
However with his final act the Crowfather Shatters the amulet and imbeds it inside Death's chest. When Death awakens he finds himself in the Forge Lands home of the Makers and is found by the Village Elder Eidard. Eidard requests Death's help in dealing with the Corruption plaguing the Forge Lands. Death claims that the Corruption is not his concern but they're attacked by it in the form of Corrupted Constructs.
Eidard states that the Tree of life has been cut off by the Corruption and only thing capable of clearing it away is the Guardian and the only thing capable of getting Death to it is a Maker's Key. In order to make the key they will need to get The Fire of the Mountain and the Tears of the Mountain both of which have been cut off from the Maker's village Tri-Stone by Corruption.
Death travels through the Cauldron with slight assistance from the young Maker Karn where the Fire is kept and removes the seal that was keeping it from flowing into the Maker's Forge. As thanks the Makers gives Death a hand-gun he recognizes as Redemption one of Strife's guns though they don't know where it came from. Next Death travels to the Drenchfort and kills the Corrupted Insect plant hybrid Karkinos and restores the Drenchfort.
With this a Maker's Key is created. Next Death is told to find the Maker's construct known as the Warden that while he is not capable of clearing away the Corruption as the Guardian is he can guide him to the forge where the unfinished Guardian sleeps. Death finds and awaken's the Warden and it creates a bridge to the Forge, Karn decides to tag along to the forge.
Karn and his brute force approach to solving a problem proves invaluable to Death as they make their way through the forge. They collect three Maker's hearts to install them inside the Guardian bringing it to life. Unfortunately the third heart turns out to be Corrupted and instead of reviving the Guardian as the Maker's weapon against the Corruption the hulking construct attacks the Makers.
Death tracks down Eidard and the Guardian. Eidard is trying to reason with the massive Construct but ultimately the creature has fallen to Corruption and Eidard asks death to kill it. Death successfully destroys all three of the hearts. Eidard decides to use the last of his life force to revive the Guardian, this time free of the Corruption.
Death guides the now purified Guardian to the Corruption blocking the way to the tree and the Guardian destroys it. As Death approaches the tree he is sucked inside it. Inside the tree Death encounters the avatar of the Corruption whom claims to be Death's long dead brother and first Nephilium Absalom. The tree spits death out in the Dead Plains where he encounters the merchant Ostergoth.
Ostergoth claims that Death has been misled, the Tree cannot give Death what he needs but merely show him where to find it. What Death really needs is the Well of Souls where the souls of the dead are channeled from the Dead plains into the worlds of the living to be reborn. Ostergoth directs Death towards the Dead King whom can give directions to the Well of Souls.
Death travels to the Giilded Arena where he is told the king frequently watches the gladitorial matches. There Death is told by the Chancellor that if he wishes for an audience with the Dead King he must first summon and defeat the Arena's champion Gnashor. Death defeats the boney beast and is granted his audience with the king. The King states that he has no reason to help Death to which Death offers a trade: a favor for a favor.
As it so happens Three of the king's Dead lords: Phariseer, Judicator and Basileus seem to be neglecting their duties. He gives Death the location of each of the lords lairs and the means to summon them once he earns their loyalties with which he is to return to him and summon them to his presence. The first of the three, Phariseer, refuses to come quietly and thus Death must beat him into submission.
The second of the three, the Judicator, claims that he has not abandoned his duties but simply overwhelmed by the amount of souls he's had to judge since the death of mankind. He will come along willingly if Death can bring him the three souls lost in his lair. Death succeeds in the Judicator's task and recruits him as well. Basileus comes to Death and states that he will come along willingly if Death can complete the Psychameron.
The Psychameron is a gauntlet of undead creatures only accessible through the arena though unlike the arena which exists as entertainment the Psychameron is truely damming. Death beats the gauntlet and meets Basileus and his pet spider monster Achidna at it's conclusion. Basileus and Achidna proceeds to fight Death though Death ultimately kills Achidna and defeats Basileus.
Death brings the three lords to the Dead King whom seemingly destroys his disloyal subjects. The king holds true to his end of the Bargain and directs Death to the City of the Dead where the Well of Souls and a more recent soul that can help Death are located. Death arrives at the entrance to the Well of Souls where he encounters a demon called the Wailing Host which contains everyone of mankind's souls.
Death defeats the host and encounters the soul of the Crowfather whom claims that the job is not yet done. Crowfather states that Death merely released the souls of humanity back into a corrupt and broken well. According to the Crowfather in order to gain access to the well and repair the damage done to it Death will need two keys one intrusted to the angel outpost Lostlight and the other believed to be kept in Samael's vault in Shadow's Edge.
When Death questions why he was never made aware of the Well Crowfather reveals that the Well also grants the abillity to ressurect the Nephilim, a fact the Charred Council wished to keep from the Horsemen. The first stop is to Lost-light where Death discovers that even the angels have succumbed to Corruption. Death encounters the Archon whom claims to be the last uncorrupted angel left in Lost Light.
The key Death seeks is trapped inside the White city by the Scribe which thanks to the Corruption has become a fortress for mutated angels. One item the Rod of Arafel is capable of cleaning the city of corruption but it was lost on Earth during the end war and no angel that goes to earth is capable of coming back. Since Death is no angel he offers to retreive the rod.
Traveling to earth Death soon encounters Uriel and the Hellguard and saves them from the latest attack by the Swarm. Uriel claims that she should kill Death for what his brother did but she does owe him one for saving their lives. Death asks Uriel about the Rod to which she states that it was broken into three pieces and spread about the Destroyed City to power the armies of hell.
For the first piece all Death need do is follow the trail of angel corpses left by those that sought to retreive it and wishes him good luck in the form of the heavy weapon Salvation. Death retreives the first peice and asks for the location of the other two. The second is in a collapse tunnel and according to a vision from the rod the third's location is given to Uriel in a vision from the first two pieces.
Death retrieves the remaining two pieces of the rod which reassembles itself and Death takes it back to the Archon. With the Rod's power the Archon purges the White City of Corruption. His path clear Death storms the city beats the Scribe into submission and threatens him at scythe point to hand over the Key. Now Free of Corruption the scribe reveals that it is the Archon who has the key.
The Archon was driven mad when he used the Scribe's gift of Second sight to find the truth behind the apocalypse and was driven insane when he found out Abaddon is the Destroyer and fell to Corruption. Death fights the Archon eventually cutting off both of his wings and tossing him into the nothingness below the city. Death is able to retrieve the key from Archon.
Next Death goes to Shadow's Edge, though as observed by Ostergoth the realm is falling to ruins which means that Samael is no longer in control. Death enters the ruins and runs into his self proclaimed mother and creator of the Nephilum from the dust of Demon and Angel Lilith. Lilith upgrades Death's Voidwalker abillity into the Phasewalker hoping that Death will ressurect the Nephilim instead.
Death uses the Phasewalker to travel back in time to a time where Samael still ruled the area whom is able to tell immediately that Death is both from the future and not on council business thanks to his near omnipotent powers. Death at first attempts to bargain with the demon demi-god for the key but he refuses calling Death nothing less than a flawed copy of Absalon.
The two fight to a standstill in which Samael decides to give Death the key expecting the up coming fight between Death and Absalom to be ammusing. Death inserts the two keys into the Tree of Life and enters the Well of Souls where he encounters Absalom. Absalom claims that he is not the source of Corruption but Death whom created the Corruption from the slaughter of his people and that's true source is Death's own heart.
Absalom and Death fight a long and brutal fight in which Death ultimately comes out victorious. Death briefly debates whether he should ressurect humanity or the Nephilim knowing that whomever he saves will forever damn the other but ultimately decides to save humanity and with this removes his mask, for the first time since the slaughter of the Nephilim, and jumps into the Well of Souls.
A is shown from the ending of the first Darksiders, in which War has defeated Abaddon and shattered the final seal, summoning Strife, Fury and Death from oblivion. In a epilogue of the game Lilith comes to her master empty handed having failed to convince Death to ressurect the Nephilim and as a result is assured that she will not enjoy her punishment this time.
THQ has revealed several preorder bonuses:
Users who pre-order through GAME and Gamestation in the UK and GameStop in the US will receive the 'Death Rides' pack. The pack features over two hours of exclusive side-quests where players can explore more of the Maker's Realm and Dead Plains areas.
Amazon pre-orders in both the UK and US will receive the 'Deadly Despair' pack, which allows players to cross the game's world faster with a speed boost for Death's horse Despair.
Best Buy in the US and HMV will offer the 'Angel of Death' pack for players who pre-order. The pack includes armor and weapons for Death in an angel-inspired design, as well as a purple visual trail following Death's crow.
shop.THQ.com pre-orders will get a season pass to get two additional DLCs for free, as well as the Maker's armor and scythe set. This appears to be only for the PC version.
All pre-orders include the first DLC pack Argul's Tomb (available after launch) that includes extra game content, such as a new dungeon to explore.
For further information, please use the following link and look at the fourth post: Darksiders II Pre-order Bonuses
THQ creative director Luis Gigliotti revealed in an interview with GameAxis that Darksiders will be a franchise and that THQ is contemplating a sequel. The sequel may include a multiplayer component, as the other three horsemen will join War in the sequel or someone entirely new.
Joystiq has stated that a Darksiders sequel was planned for the fiscal year of 2012.
An article on the Official Xbox Magazine website confirms that Darksiders II was expected to be released in 2012.
It was announced at E3 2011 that Darksiders II would be a launch title for the upcoming Wii U.
At the San Diego Comic Con, it was revealed that Michael Wincott of The Crow (film) fame will be providing the voice of Death. Also it was confirmed at Comic Con that Darksiders 2 will be released in June 2012, The release was confirmed as June 26th 2012. However Vigil games has delayed the game until August 14th to "polish the game more, and make it the best game they can".
It was confirmed that Darksiders 2 will not have multiplayer because of technical problems and they had not developed each horseman's character individuality.
On June 19, 2012, James Cosmo was revealed to be the voice of Death's guide in the game.
Darksiders 2 will feature a loot system, where Death will be able to pick up the armor and weapons that enemies drop when killed. The loot will also be leveled, so it is possible to pick up items that cannot be used until you have gained more experience points. There will also be primary and secondary weapons to use that can be switched between on the fly. Weapons will either be "light" or "heavy", with separate attacks for each weight.
THQ has confirmed a collector's edition which will include:
- Replica Life sized Death Mask
- Original Soundtrack
- Hardcover Art book
- Shadow of Death Armor and Scythe set.