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Darksiders Weapons

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This page serves to list all weapons available in the Darksiders series.

WarEdit

Primary WeaponsEdit

Chaoseater - War's primary weapon, stripped of its former glory, which he carries in battle.

Armageddon Blade - Ulthane's greatest creation, the weapon replaces Chaoseater when War has it re-forged by Ulthane.

Secondary WeaponsEdit

Mercy - A replica of his brother Strife's revolver, crafted by Ulthane.

Scythe - A large curved weapon that War obtained through Vulgrim.

Harvester - Death's forbidden weapon, that War used in the Kingdom of Man.

Tremor Gauntlet - A multipurpose gauntlet shaped in the form of a head, which War obtained in The Hollows.

DeathEdit

Notable ScythesEdit

Bheithir's TalonsEdit

Required Level:

15

Bheithir Talon
Damage: 64-84
Critical Damage: +150%
Special Ability: Bheithir's Fire
Requirement: Defeat Bheithir.
Description:

"Found within the very belly of the beast, these scythe blades have festered for a millennia within Bheithir. The enchanted blades have fused themselves with her own attributes, creating a weapon of legendary status. Its previous owner is unknown, but the blade's craftsmanship is unequaled, allowing it to sever with the utmost precision and savagery, whilst burning flesh from bone."

Black DemiseEdit

Required Level:

15

Black Demise
Damage: 131-151
Healing Bonus: 50
Health Steal: +10%
Special Ability: Black Heart
Requirement: Finding the secret in Level 5 of the Soul Arbiter's Maze.
Description: "Black Demise is a weapon with a long and bloody history amongst the demon lords. Some legends claim that the unnatural rites used to create the weapon have imbued it with a limited form of sentience. Bound with unholy blazing runes of power, Black Demise seizes the inner strength of every opponent and adds it to that of its wielder."

Chaos FangEdit

Required Level:

1

Chaos Fang
Damage: 48-56
Critical Chance: +20%
Critical Damage: +200%
Requirement: Save data of Darksiders when playing Darksider's II, given to by Muria.

Demonflame RendersEdit

Required Level:

19

DS2 Demonflame Renders
Damage: 161-185
Critical Chance: +40%
Critical Damage: -50%
Special Ability: Demonfire
Requirement: Found in Shadow's Edge.
Description: "Forged in a blast furnace by the demon lord Belial, the Demonflame Renders flare with hellish heat and flame that causes enemies to explode into flames with every strike. Originally meant to serve as a gift to secure favors from Lilith, the Renders were stolen by one of Belial's many rivals... or so he claimed. Whatever the truth, the scythes disappeared for an age, lost or secreted away. The merchant Ostegoth claims that the scythes are loose, seeking out a new and more worthy owner - perhaps these weapons are possessed of a similar hubris to the Demon Lord who created them."

GnoMAD's ScythesEdit

Required Level:

21

GnoMAD Scythes
Damage: 140-166
Special Ability: You Mad?
Requirement: Collect all GnoMAD Statues.
Description: "These weapons were forged for the hand of a swashbuckling rogue who relied more upon luck than his own skills at arms. Bound within each blade is the essence of a trickster spirit, surging with an erratic and unpredictable power when wielded in battle. Each strike has a chance to channel a random elemental effect into its victim, or simply blast him back with a wave of mischievous force."

GoldbringerEdit

Required Level:

17

Goldbringer
Damage: 142-164
Special Ability: Midas Touch
Requirement: Find in Ivory Citadel.
Description: "Fashioned by unknown but truly pragmatic mind. Goldbringer robs all those it strikes not only of their life, but of their coin. Engraved on the blade is the familiar wisdom: "To the Victor Go the Spoils."

GuillotineEdit

Required Level:

19

Guillotine Scythes Blackroot
Damage: 161-185
Critical Damage: +300%
Special Ability: Fate
Requirement: Complete "Sticks and Stones" quest.
Description: "Legend states that Guillotine was forged by the makers, a masterwork weapon used in many bloody wars. The craftsmanship of this blade unerringly guides the wielder's attacks to strike blows of exquisite carnage."

LifebaneEdit

Required Level:

21

Lifebane
Damage: 174-200
Special Ability: Lifebane
Requirement: Defeat Ice Giant in New Game +.
Description: "Argul, the Deposed King indulged in many strange and mysterious whims. One such distraction was the creation of this deadly weapon. It pleased Argul to have his monstrous wyrm imbue this scythe with the essence of its own source of power - the lifestealing chill of The Abyss."

Static BladesEdit

Required Level:

25

Static Blades
Damage: 213-245
Critical Chance: +10%
Arcane Critical Chance: +15%
Special Ability: Static Shock
Requirement: Complete The Bloodless in New Game +.
Description: "This scythe once belonged to an angel, a messenger tasked with traveling through countless realms. The messenger captured the spirit of a mighty storm within her weapon, channelling the strength of the tempest as a conduit to strike down her foes with swift lightning. In the chaos of the End War, the unknown messenger has vanished, and her weapon has fallen to await a new wielder."

Notable Armblades/Bucklers/Claws/GauntletsEdit

Achidna's FangsEdit

Required Level:

15

Achidnas fangs
Damage: 132-152
Critical Damage: +17%
Special Ability: Searing Venom
Requirement: Defeat Achidna.
Description: "The fangs of Achidna have drained life from countless creatures over the millennia to feed the beast's hunger. Now fashioned into weapons for Death, Achidna's fangs siphon health from his foes, weakening them only to strengthen the Reaper."

Dark AvengerEdit

Required Level:

5

Dark-avenger
Damage: 60-72
Damage Type: Fast
Defense: 36
Knockback Power: +25%
Requirement: Defeat Gharn.
Description: "This weapon once belonged to the human warrior known as named Draven. During countless duels, the weapon absorbed Draven's own rage and thirst for revenge against those who wronged him. The Dark Avenger is infamous for possessing a ferocious lust for blood and carnage."

Dark TalonsEdit

Required Level:

5

Dark Talons
Damage: 58-62
Ice Damage: 12
Arcane: 6
Special Ability: Ice Touch
Requirement: Pre-order DLC.
Description: "A Dead Lord loyal to the deposed king, Argul, forged these claws from the heart of a glacier. When Argul was overthrown, many of his lieutenants were destroyed - and the Dark Talons were thought lost forever. These weapons seethe with the seence of deep winter cold, and every strike freezes the blood of its victims. Those enemies that the claws freeze into immobility are even more vulnerable to its touch, suffering horrendous wounds from any follow-up attacks."

Executioner's HooksEdit

Required Level:

18

Executioners-hooks
Damage: 120-136
Damage Type: Fast
Special Ability: Execution
Requirement: Complete the Soul Arbiter's Maze.
Description: "The Executioner's Hooks are brutal weapons meant only to deliver a swift and savage end. According to records in the Scriptorium, these weapons carried out the sentence for many prisioners who opposed the Charred Council. These hooks strike heavy blows that build upon each other to gouge horrific wounds."

Fists of ElhazarEdit

Required Level:

16

Fists of Elhazar
Damage: 144-166
Damage Type: Fast
Critical Chance: +16%
Special Ability: Elhazar's Glare
Special Ability: Elhazar's Might
Requirement: Found in Earth shortly after acquiring the last piece of the Rod of Arafel.
Description: "One of a handful of exceptional warriors from the Kingdom of Men, Elhazar fought his way through many levels of the Crucible bearing these weapons. The left gauntlet is known as Elhazar's Glare, for it is carven with an eye to mark his first victory in the arena over a raging Cyclops. The right gauntlet is named Elhazar's Might, for it bears runes that shimmer with raw power. Together, the Fists of Elhazar grant their wielder many benefits; enemies are staggered by hammer blows, their bodies devastated by increasingly severe hits to critical areas."

Frostforged TwinsEdit

Required Level:

30

Frostforged Twins
Damage: 211-243
Ice Damage: 59
Wrath Steal: +5%
Wrath Per Kill: 26
Requirement: Report Frostbane's death to Ostegoth.
Description: "Layer upon layer of glacial ice forms the razored edges of these armblades. Each strike from the Twins leves the wound rimed with freezing ice, making each blow especially savage. In addition, the Twins' enchantments steal Wrath energy from any opponent and transfer it to their wielder."

Gauntlets of SavageryEdit

Required Level: 8
Gaunlets of Savagery
Damage: 78-90
Damage Type: Fast
Wrath Cost: -25%
Special Ability: Bloodlust
Requirement: Complete third Lost and Found quest.
Description: "Using the very bones of the demon he defeated, an unknown maker craftsman forged these weapons to celebrate his victory in battle. The wearer of these gauntlets is imbued with the demon's feral energy; the more damage is done to the wielder, the more frenzied and savage his attacks become."

Lich SpinesEdit

Required Level:

12

Lich Spines
Damage: 138-158
Damage Type: Fast
Wrath Steal: +5%
Special Ability: Lich's Lighting
Requirement: Found on first floor of City of the Dead.
Description: "The Lord of Bones used this weapon to depose Argul, the Deposed King. Built from the very bones of his finest warriors, the Lord of Bones imbued his weapon - names the Lich Spines - withe tendrils of lightning that sear into foes with every blow. The strike of the Lich Spines can shock an opponent, stealing vital Wrath Energy and transferring it to the wielder."

MortisEdit

Required Level: 15
MortisD
Damage: 55-65
Defense: 31
Special Ability: Aegis Burst
Requirement: Can be unlocked only by entering the code on Abomination Vault Novel.
Description: "Mortis is a buckler that combines attack and defense into one brutal weapon. Since ancient times, Mortis has defended its wielder by responding to any attack with a surge of lethal energy that unerringly seeks out and punishes the opponent."

Omega BladesEdit

Required Level: 7
Omega-blades
Damage: 73-83
Critical Chance: +7%
Special Ability: Omega Fire
Requirement: Found in The Shattered Forge, hidden behind a Corruption Crystal.
Description: "The Omega Blades were built, piece by piece, from the shattered weapons of slain angels. When wielded, the Omega Blades ignite with raging fires. Each strike of the scythes can cause opponents to erupt into flames, and those flames can spread to nearby enemies. This effect, known as the Omega Fire, consumes all those who oppose the balance."

Notable Axes/Glaives/Hammers/MacesEdit

AbsolutionEdit

Required Level:

20

Absolution1
Damage: 527-597
Strength: +43
Special Ability: Absolution
Requirement: Check the Serpent Tome in New Game +.
Description: "Absalom never spoke of where he acquired his axe, Absolution, but there is no doubt that it is no common tool of war. Absolution channels the righteous fury of its wielder into powerful blasts that slow enemies and knock nearby foes away."

AftermathEdit

Required Level:

30

Aftermath
Damage: 713-821
Strength: +106
Wrath Per Hit: 767
Requirement: Complete the Crucible.
Description: "Aftermath: the ultimate prize for the ultimate victor. Only the champion of the  Crucible, one who has fought and defeated every enemy brought before him in that arena, is worthy of wielding this juggernaut. Wrested from the hands of the previous champion of the Crucible, Aftermath wreaks havoc on foes while constantly imbuing its owner with more power for the fray. Not only does Aftermath increase its wielder's Strength, but it also restores Health, Wrath, and Reaper energy with every strike."

Abyssal Forge HammerEdit

Required Level:

20

Ax
Damage: 469-539
Strength: +76
Critical Chance: +21%
Fire Damage: 65
Requirement: Complete the Abyssal Forge DLC.
Description: "The Mad Smith built this hammer to aid in the construction of the Abyssal Forge. Imbued with a dark energy, the hammer can shatter even the thickest armor and set all it touches ablaze."

Belial's TridentEdit

Required Level:

25

Damage: 479-529
Wrath Steal: +5%
Health Steal: +15%
Critical Chance: +28%
Fire Damage: 65
Special Ability: Midas Touch
Requirement: Defeat Belial.
Description: "Greed seethes from the bladed prongs of this wretched weapon, robbing it's victims of life and coin. Echoing it's former master's cruel intent, the barbs of it's face whispers a constant taunt to those it has slain; "Thou art good for naught."

Gorewood MaulEdit

Required Level:

10

Gorewood-maul
Damage: 254-292
Damage Type: Slow
Knockback Power: +50%
Strength Bonus: +100%
Requirement: Defeat Gorewood in the Weeping Crag.
Description: "This maul as once a part of Gorewood, a powerful and hateful creature. The maul is formed from Gorewood's heart, and it lends its wielder a portion of its creator's legendary strength. A single blow from the Gorewood Maul can scatter opponents into the wind like chaff."

Mace of EverflameEdit

Required Level:

27

Mace of the Everflame
Damage: 634-730
Damage Type: Slow
Critical Chance: +25%
Requirement: Defeat Samael in New Game +.
Description: "An ancient legend of the makers describes the origin of this weapon thusly: A master smith, proud and vain, met a wanderer who posed him a wager. The wanderer claimed that none could forge a weapon that blended both the essence of fire and ice together in balance. Determined to win this challenge, the smith bent his considerable skills towards the crafting of The Mace of the Everflame. This weapon stands as a testament to that legendary smith's skill, and as a trophy of his victory in the wanderer's wager."

Mace MaximusEdit

Required Level:

5

Mace Maximus
Damage: 199-217
Requirement: Unlocked by Pre-ordered dlc code.
Description: "A weapon of incredible power, forgotten to the eons. Formerly brandished by an ancient lich warlord whose reign of conquest faded into dust. Locked deep in the tombs below the Dead Plains, thought never to resurface. The only remnant of his tale is inscribed in runes on the weapon's blades."

Masher of KarkinosEdit

Required Level:

7

Masher of Karkinos
Damage: 191-225
Damage Type: Slow
Strength 10
Critical Chance: +10%
Critical Damage: +50%
Requirement: Defeat Karkinos in The Drenchfort.
Description: "According to legend, this hammer was recovered from the hoard of a mighty sea dragon. This weapon was wielded in savage battle at the fortress of Karkinos, and it was several thunderous blows from the hammer that finally broke down the gate. Named the Masher of Karkinos, this weapon strikes critical blows more often and unleashes devastating critical strikes upon the enemy."

Rusanov's AxeEdit

Required Level:

5

Rusanov's Axe
Damage: 202-214
Requirement: Multiple: Purchase the Collector's Edition of DII, Like the Darksiders Facebook page, or buy it off the respective console marketplaces.
Description: "Brought into countless battles by a once great demon lord. The face of the axe displays of those it has slain. Said to consume the soul of its victims and writhe them in eternal agony."

Scepter of the Deposed KingEdit

Required Level:

20

Scepter of the Deposed King
Damage: 474-534
Damage Type: Slow
Ice Damage: 467
Requirement: Defeat Argul.
Description: "Argul, the Deposed King forged this mace to wield in battle against his most hated foes. The Scepter holds within it the essence of Argul's cold fury and freezes the blood of its victims with every strike."

Spear of StormsEdit

Required Level:

21

Spear of Storms
Damage: 497-549
Damage Type: Slow
Special Ability: Arcing
Requirement: Located in the Fourth Death Tomb.

SunderEdit

Required Level: 17
Sunder
Damage: 359-393
Damage Type: Slow
Critical Chance: +20%
Special Ability: Shielding
Requirement: Free the ten trapped Angels for Uriel.
Description: "This elegant weapon recalls the grace and power of its original owner, an angel guardian of the White City. The weapons wielded by the venerated guardians are both aggressive and defensive; while Sunder's blades are more than capable of striking any foe with unearthly precision and force, this versatile weapon may also create a protective orb around its wielder that mitigates damage dealt by the enemy."

Van Der SchmashEdit

Required Level:

5

Van der Smash
Damage: 199-217
Requirement: Available through the Limited Editions of Darksiders II.
Description: "Formed from materials of realms beyond, brought to one in the name of dark magic. Pulsing with an eerie presence of vestigial anguish, this hammer is feared not only for its power, but for its ties to a shadowed cult."

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