Darksiders Wiki
Register
Advertisement

The heavy weapons in Darksiders II are slow but deliver powerful strikes. Furthermore, they require the use of both hands.

Statistics[]

Icon Name Item Level Damage Other Damage Other Buffs Special Abilities
Hammerh01 Enchanted Hammer 10 145-167 Piercing: 29 - Allows Death to perform a leaping attack that smashes.
Macei01 Enchanted Mace 10 182-200 Shock: 22 - Can be swung in a devastating wide arc.
Axei01 Enchanted Axe 10 158-174 Piercing: 22 - Allows Death to perform a spinning attack that affects all nearby enemies.
Polearmh01 Enchanted Glaive 10 125-145 Piercing: 31 - Can deliver a focused spring attack on those standing before Death.
Hammer-of-fire Hammer of Fire 15 269-311 (slow) Fire: 36 - Allows Death to perform a leaping attack that smashes anything in front of him.
Eldritch-mace Eldritch Mace 15 384-404 (slow) - Wrath on Critical: 6 Can be swung in a devastating wide arc.
Brutal-glaive Brutal Glaive 15 293-321 (slow) Piercing: 39 Critical Chance: +18%
Health on Critical: 37
Can deliver a focused spring attack on those standing before Death.
Brutal-axe-of-fire Brutal Axe of Fire 15 344-372 (slow) Fire: 49
Piercing: 31
Health on Critical: 26 Allows Death to perform a spinning attack that affects all nearby enemies.
Gorewood-maul Gorewood Maul 10 254-292 (slow) - Knockback Power: +50%
Strength Bonus: +100%
Allows Death to perform a leaping attack that smashes anything in front of him.
Possessed Glaive 2 66-74 (slow) - Critical Chance: +3%
Critical Damage: +3%

Gallery[]

Advertisement